A 5-foot radius sphere of poisonous gas appears in a space of your choice within range and lasts for the duration. Any creature that starts its turn in the cloud must make a Constitution saving throw.
On a failed save, the creature is poisoned for the spell’s duration. On a successful save, the creature is not poisoned. A creature that is immune to poison automatically succeeds on this saving throw. Any creature poisoned this way must make a Constitution saving throw if they start any subsequent turn in the cloud, taking 2d6 poison damage on a failed save and half as much on a successful one.
As a bonus action on your turn, you can move the cloud up to 30 feet in any direction.
The cloud lightly obscures its area.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by one die 1d6 for each slot level above 2nd.
* - (Crushed leaves from a poisonous plant.)
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