Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
M *
Duration
Until Dispelled
School
Transmutation
Attack/Save
None
Damage/Effect

The Traveler has extended Their blessings upon you.

You assume a different form. When you cast the spell, choose one from the following options, the effects of which last for the duration of the spell. Spell options can stack, but only one can be chosen per turn.

Aquatic Adaptation. You adapt your body to an aquatic environment, sprouting gills and growing webbing between your fingers. You can breathe underwater and gain a swimming speed equal to your walking speed.

Aerial Adaptation. You adapt your body to soar above the ground, sprouting wings from your shoulders. You have a flying speed equal to your walking speed. You can't use this flying speed if you're wearing medium or heavy armor. This option can also be used to hide wings that are part of a natural form.

Change Appearance. You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again.

Natural Weapons. You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and you are proficient with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the attack and damage rolls you make using it.

Prehensile Appendage. You grow a tail, trunk or other prehensile appendage. You can grasp things with your prehensile appendage. It has a reach of 5 feet. You can use it to do the following simple tasks: lift, drop, hold, push, or pull an object or a creature; open or close a door or a container; grapple someone; or make an unarmed strike. Your DM might allow other simple tasks to be added to that list of options. Your prehensile appendage can't wield weapons or shields or do anything that requires manual precision, such as using tools or magic items or performing the somatic components of a spell. This option can also be used to a prehensile appendage that is part of a natural form.

Darkvision. You adapt your eyes and gain Darkvision out to 60ft.

Size Variance. You adapt your body to change it's size between small and medium.

While using the effects of this spell, your creature type changes to reflect that of your current form.

* - (Ring of The Traveler's Gift)

Previous Versions

Name Date Modified Views Adds Version Actions
1/24/2024 3:24:50 PM
7
1
1
Coming Soon
1/24/2024 6:26:27 PM
7
0
2
Coming Soon

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Blood Hunter - Order of the Profane Soul (INT) Blood Hunter - Order of the Profane Soul (WIS) Blood Hunter - Order of the Profane Soul

Fenrys87

Comments

Posts Quoted:
Reply
Clear All Quotes