Level
9th
Casting Time
1 Action Ritual
Range/Area
Sight
Components
V, S
Duration
Special
School
Necromancy
Attack/Save
Ranged
Damage/Effect
Damage

The caster concentrates on a creature within its sight. If the caster is attacked, hampered, or in any other way distracted (the DM decides what constitutes a distraction) they must make a DC 15 intelligence saving throw or lose concentration.

When the spell is cast, the caster and the target rise 5' into the air and are surrounded by force fields so they cannot be harmed. Then, every turn, 1d20 damage is dealt to the target with the same number minus 5 (minimum 1 damage) being dealt to the caster. This may be ended at any time by the caster. Normal rules apply when either is reduced to 0 hit points. When the caster is reduced to 0 hit points, they cannot deal more damage using this spell.

A legendary creature may use a legendary resistance to cancel out one round's worth of damage. (The caster will take damage nonetheless.)

As a ritual spell, multiple creatures may be targeted, with 1 more action being used for every target after the first.

Spell Tags: Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

TheGlitchedKnight

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