You hurl two shimmering spheres buzzing with energy at a target you can see within range. During their travel, the spheres separate and are connected by a cord made of the same energy. If thrown at the target's torso, the target must succeed a Strength saving throw or become Restrained and Incapacitated until their next turn. This lasts for 5 rounds or until the target can succeed a Strength saving throw on their turn. If thrown at the target's legs, the target must succeed a Dexterity saving throw or be knocked Prone. This last for 5 rounds or until the target can succeed a Dexterity saving throw on their turn. The spell only works on Medium or smaller creatures.
While the Bolo is active, you may use your action to Constrict the beam of energy connecting the spheres. If the Bolo is around the target's torso Constrict causes the target to be Disarmed, if the target is not wielding a weapon, they take 2d8 Force damage. If the Bolo is around the target's legs Constrict causes the Bolo to shoot upwards and have the target strung in the air, upside-down.
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