Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Debuff
Up to four creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll, ability check, or a saving throw before the spell ends, the target must roll a d6 and subtract the number rolled from the attack roll, ability check, or saving throw. If a creature is already under the effects of the bane spell, or the ruination spell, the target automatically succeeds the saving throw.
* - (A blood diamond worth at least 250gp)