1st-level illusion
Casting Time: 1 action
Range: Self (30-foot radius)
Components: V
Duration: Concentration, up to 10 minutes
Music of a style you choose fills the air around you in a 30-foot radius. The music spreads around corners and can be heard from up to 100 feet away. The music moves with you, centered on you for the duration.
Until the spell ends, you make Charisma (Performance) checks with advantage. In addition, you can use a bonus action on each of your turns to beguile one creature you choose within 30 feet of you that can see you and hear the music. The creature must make a Charisma saving throw. If you or your companions are attacking it, the creature automatically succeeds on the saving throw and the same creature can no longer be charmed for the remainder of the spells duration. On a failure, the spell ends and the creature becomes friendly to you for 1 hour thereafter. You make Charisma (Deception) checks and Charisma (Persuasion) checks against the creature made friendly by this spell with advantage.
Creatures with advantage against charms have advantage to saving throws to resist the effect.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can beguile one additional creature for each slot level above 1st. The creatures must be within 30 feet of you when you target them.
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