Description: You attune your body to the ethereal plane, creating an Ethereal copy of your consciousness and granting that figure the ability to move through solid objects and teleport at will. For the duration, the copy gains the following benefits:
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Phasing Through Matter: You can move through solid objects, including walls, doors, and other barriers, as if they were difficult terrain. You take 1d10 force damage if you end your turn inside an object. Your ethereal form is immune to non-magical physical attacks, including bludgeoning, slashing, and piercing damage, and has advantage on Dexterity saving throws.
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Teleportation: As a bonus action on your turn, you can teleport up to 30 feet to an unoccupied space that you can see. This teleportation does not provoke opportunity attacks.
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Ethereal Awareness: You can see and hear and communicate through the Ethereal Plane to your physical consciousness.
- Change Appearance. You may transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again.
At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the duration lasts as long as your physical character remains concentrated.
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