Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
5 ft.
Components
V, S
Duration
Instantaneous 1 Round
School
Necromancy
Attack/Save
Ranged
Damage/Effect
Necrotic
You enshroud your hand in pure liquid shadow encacing your arm. Make a meele spell attack against the creature to assail it with the chill of the shadow realm. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the liquid symbyoticly binds to the target.
If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
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