You mentally contact another temporal version of yourself. Such contact is considered paradoxical, and can strain or even break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a failure, you take Nd6 psychic damage, where N is your level, and are insane until you finish a long rest. While insane, you can't take actions, can't understand what other creatures say, can't read, and speak only in gibberish. A greater restoration spell cast on you ends this effect.
On a successful save, you can ask your future-self up to five questions about the paradoxical nature of time. Appropriate questions may include "What will happen in the future if we destroy this item?" or "Is there a way we can prevent this event from occurring?" You must ask your questions before the spell ends. The GM answers each question with one word, such as "yes," "no," "maybe," "never," "irrelevant," or "unclear" (if the answer to the question is not reasonably known by an alternate timeline version of yourself). If a one-word answer would be misleading, the GM might instead offer a short phrase as an answer.
Upon using this spell, you become Addled.
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