Level
2nd
Casting Time
1 Minute
Range/Area
Self
Components
S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
You channel your mana into the ingredients and your process them from your Herbalism kit, this create a number of brews equal to your proficiency bonus. Each brew requires its own flask. A brew retains its magical potency for 24 hours or until it is used. For each brew, choose one of the following effects:
- Fortifying. When you create this brew, choose a damage type from the following list: cold, fire, necrotic, poison, or radiant. A creature can drink this brew or administer it to another
creature as an action. The recipient gains resistance to the chosen damage type for 1 hour. A creature can only be affect by this effect once per day. - Quickening. A creature can drink this brew or administer it to another creature as an action. The recipient regains 2d8 hit points, and one disease or condition from the following list affecting the recipient ends (brew user’s choice): charmed, frightened, paralyzed, poisoned, stunned.
- Toxifying. As an bonus action, a creature can apply this brew to a weapon or ammunition. The next time the weapon or a piece of ammunition fired by it hits a creature within 1 hour, the target takes 3d6 poison damage and must succeed on a Constitution (Spell casting DC) saving throw against or be poisoned for 1 minute.
*Modifications of generic school mage stat blocks ability in Strixhaven for the 5 schools, can be added to NPC sheets to replace generic monster stat blocks suggested.
* - (Herbalism Kit and Flasks)
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