Due to the summoning of the eternal flame, the current arena becomes engulfed by a burning forest. Beyond the first turn of combat that this spell has been activated, All allied creatures heal for 2d8 per turn within the forest. This spell causes the terrain of the battlefield to become difficult to traverse in.
This spell can only be dispelled by either the caster dispelling it themselves or by the caster being knocked out. Once this spell ends the caster gains two points of exhaustion or three if knocked out. It cannot be used again until all points of exhaustion are gone. Once per battle, you may switch to this spell's counterpart: Call Of The Burning Forest: Return To Ash
The caster of this spell must be below 15 hp before being able to cast. Activating this spell outside of 15 hp brings the caster down to 15 hp. They cannot attack for the duration of the spell.
The healing of this spell increases for every slot above 5th by 1d8.
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