In the heat of battle, one of your close allies is about to be struck down by an aggressor. With your quick wits you immediately project onto them a barrier of positive energy, protecting them from harm.
A creature of your choice that you can see within range is shielded with temporary hitpoints equal to 1d8 + your spellcasting ability modifier. At the start of their next turn the temporary hit points dissipate, healing them for half the value of the remaining temporary hitpoints rounded down. This spell has no effect on undead or constructs.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the temporary hitpoints increases by 1d8 for each slot level above 1st.
* - When an ally is threatened with immediate damage. This spell must be used before the DM says whether the attack roll/saving throw succeeds or fails. ** - (A pebble of turquoise)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/31/2024 12:33:22 AM
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1.0
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Coming Soon
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