Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Enchantment
Attack/Save
Ranged
Damage/Effect
All

You brandish the weapon used in the spell’s casting inset with a gemstone befitting the chosen damage type of the spell (as found in the below table) and coat it in the element. The next time you hit a creature with a weapon attack before this spell ends the attack deals an extra 2d6 damage of the chosen type to the target, they must then make a Constitution saving throw or suffer an additional condition (as found in the below table) for the next minute on a failure. Once per round at the end of their turn they may repeat this Constitution saving throw to try and end the additional condition.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the extra damage increases by 1d6 for each slot level above 2nd.

Gemstone Element Condition
Ruby Fire 5 Fire damage at the start of their turn.
Sapphire Cold Movement reduced by 20.
Emerald Acid or Poison Poisoned.
Topaz Lightning or Thunder Blinded and Deafened.
Geode Bludgeoning Stunned.
* - (a weapon and a gemstone worth 100 gold)

Previous Versions

Name Date Modified Views Adds Version Actions
1/31/2024 1:15:09 AM
3
0
1
Coming Soon

Spell Tags: Damage Combat

Available For: Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy) Bard (Legacy) - College of Swords Warlock (Legacy) - The Hexblade

EMBlevins

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