When you touch, hit or attack a creature that creature must succeed on a Wisdom saving throw or become cursed for the duration of the spell. When you cast this spell, choose two of the natures of the curse from the following options and take 4 hit points of damage upon use:
- You choose one ability score. While cursed, the target has disadvantage on ability checks and saving throws made with that ability score.
- While cursed, the target has disadvantage on attack rolls against you and takes 2 hit points of damage if they don't move more that 15ft at the end of their turn.
- While cursed, the target must make a Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing and heal you for 2 hit points.
- While the target is cursed, your attacks and spells deal an extra 1d10 necrotic damage to the target.
to remove this curse, one must wait it out or do one Action/quest from the creature that cursed you. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final say on such a curse's effect.
At Higher Levels. If you cast this spell using a spell slot of 3th level or higher, the duration is concentration, up to 10 minutes. If you use a spell slot of 4th level or higher, the duration is 8 hours. If you use a spell slot of 6th level or higher, the duration is 24 hours. If you use a 8th level spell slot, the spell lasts until it is dispelled. Using a spell slot of 3th level or higher grants a duration that doesn't require concentration.
Comments