Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Control (...)
You imbue a coin with wild magic and flip it to a point within 60ft of you, roll a 20 sided die to decide what happens:
- The coin boomerangs back to the caster, reroll the die.
- The coin disappears into a puff of smoke.
- The coin acts as if incite greed was casted on it forcing everyone in the vicinity to make a WIS saving throw of DC16.
- Everyone within 15ft of the coin heal 3d8 hp.
- The coin becomes super appealing cheese with a magnificent aroma.
- 3 random creatures near the coin gets advantage on their next dice roll.
- The floor within a 20ft radius of the coin becomes covered in ice cream making it slippery and rough terrain.
- 9 banana peels are summoned on the ground near the coin and if anyone steps on them they must make a DEX save of DC16, on a failure falling prone and taking 1d6 psychic damage from embarrassment.
- You summon a Goblin named Dobby is summoned for 1 minute where the coin lands and sees the caster as his master and will do whatever the caster says, however if you give Dobby a Sock Dobby will become free, however Dobby is a coward in combat and must make a DC10 WIS save to not run away while in combat. (Use the goblin stat block for Dobby), if Dobby is already summoned and you roll this result nothing happens.
- A Fiend of CR 3 or lower of the DM’s choosing is summoned where the coin lands, The Fiend is hostile to everyone in the area and rolls to attack a random target each round to the best of it’s ability.
- a little row boat in a bottle is summoned where the coin is and in 1d4 rounds a rush of water with the boat with burst out of the bottle becoming a real life scale of the boat and if anyone is in the way the boat they must make a DC16 DEX save, on a failure taking 4d8 bludgeoning damage.
- Everyone within 20ft of the coin must use their action to sing and dance the oswald the lucky rabbit‘s theme song on their turn.
- A thick mist overcomes a 50ft square around the coin rendering those inside it unable to see past 10ft.
- A random creature near the coin T Poses and everyone including their allies must make a DC16 WIS saving throw or be frightened by the creature for 30 seconds/5 rounds.
- A wooden table falls from the sky onto a nearby creature near the coin dealing 2d10 bludgeoning damage, if the sky is blocked the table will come intangible phase through solid ground becoming tangible once it is right above the victims head.
- The Coin boomerangs back to the caster and hits them in the face dealing 1d6 bludgeoning damage.
- A friendly creature you are familiar with is summoned where the coin lands.
- 5 corpses within a 10ft radius of the coin resurrects as a zombie or skeleton and is hostile to every creature other than the caster, however they do not obey the casters commands, if no corpses are nearby it instead summons 1 zombie and 2 skeletons which are hostile towards everything
- A Anvil falls from the sky targeting a random spot which the DM decides and reaches there in 1d4 rounds, if anything is squished by the anvil they uhhhh, take 10d20 non magical bludgeoning damage.
- Copper and Silver coins come spraying out of the coin everywhere within 20ft radius of the coin, each creature in this area must make a DEX save equal to the casters spell save DC or take 10d4 slashing + 5d6 Piercing damage, and half as much on a success.
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