A 10-foot-radius invisible sphere of antinormal energy surrounds you. This area is divorced from the normal nonmagical interactions. Within the sphere, creatures and objects cannot take the attack, dash, hide, dodge, and disengage actions. Creatures can’t activate an ability of one action or bonus action that aren’t magical. Nonmagical items can’t deal damage. Until the spell ends, the sphere moves with you, centered on you.
Attacks from the attack action, actions and bonus actions that aren’t magical except those created by an artifact or a deity, are suppressed, do damage, or apply effects in the sphere and can't protrude into it. Charges or uses are still used up.
Targeted Effects. Other effects from non magical sources, such as, suffocation from Yan-C-Bin that target a creature or an object in the sphere have no effect on that target.
Areas of Antimagic. The area of a spell or magical effect of antimagic, such as antimagic field, annihilate both effects.
Areas of Normal. The sphere overlaps an area of nonmagical environmental effects such as lava. The part of the area that is covered by the sphere is suppressed. For example, the flames created by a natural fire are suppressed within the sphere.
Non-Magical Items. The properties and powers of non-magical items are suppressed in the sphere. For example, a flask of oil in the sphere can’t ignite except by magic and the flames produced still can’t do damage.
A non-magical weapon's properties and powers are suppressed if it is used against a target in the sphere or wielded by an attacker in the sphere doing no damage applying no effects. If a non-magical weapon or a piece of non-magical ammunition fully leaves the sphere, the damage and effects of the non-magical of the item ceases to be suppressed as soon as it exits.
Travel. Teleportation and planar travel from non-magical sources fail to work in the sphere, whether the sphere is the destination or the departure point for such non-magical travel. A portal to another location, world, or plane of existence, as well as an opening to an extradimensional space such as that created by natural sources, temporarily closes while in the sphere.
Dispel Magic. Spells and magical effects such as dispel magic have no effect on the sphere. Likewise, the spheres created by different antinormal field spells don't nullify each other.
* - (a pinch of powdered bone or fine dust)Previous Versions
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2/1/2024 12:16:35 PM
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2/1/2024 12:41:30 PM
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