Level
5th
Casting Time
1 Action Ritual
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
None
Damage/Effect
Control (...)

You conjure ethereal chains, straps, and other restraining equipment to entrap a humanoid that you can see within range. As part of casting this spell and as an action on your following turns, you attempt to attach one of the following conjured items to the target:

  • Helmet: The target must make an intelligence saving throw or become unable to concentrate on any spell for the duration.
  • Gag: The target must make a wisdom saving throw. On a failed save, it can only speak in grunts and mumbles. If it is already gagged it makes this save with disadvantage.
  • Gloves: The target must make a dexterity saving throw or drop whatever it is holding and become unable to use its hands.
  • Chains: The target must make a strength saving throw or become restrained. If it is already restrained or grappled it makes this save with disadvantage.

On each of its turns, as an action, the target can attempt to escape one of these items by repeating the associated saving throw. A "Knock" spell targeting one of the items automatically frees the creature from it. If cast as a ritual on a creature wearing the manacles used as the material component of the spell, the creature automatically fails all of its saving throws against the spell.

If at any time the target is affected by all four items, the manacles transform into a fully functional wheelchair and attaches itself to the gloves and chains such that the creature is comfortably sitting in the chair. The duration of the spell also changes to "until dispelled" without requiring your concentration and the target can no longer attempt to repeat any saving throws versus this spell and is incapacitated. A "Knock" spell targeting the chair transforms it back into the manacles which attach themselves back to the creature. The spell then ends.

When you cast this spell using a spell slot of 7th level or higher, you can also attempt to attach a conjured item to the target as a bonus action on each of your turns.

When you cast this spell using a spell slot of 9th level, a creature affected by one of the conjured items cannot attempt to repeat any saving throws versus this spell on its turns.

* - (A pair of manacles)

Spell Tags: Control Negation Utility Special

Available For: Wizard (Legacy)

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