An object able to fit in the palm of your hand appears in your hand. You must not be holding an object in that hand to cast this spell. Its appearance is usually that of natural materials, such as plants or rocks. You then throw the object at a creature that you can see within range. The object magically tracks the chosen creature, ensuring it does not miss. The creature must have limbs or a similar method to catch the object. At the same time as throwing, you shout a taunt or similar remark at the chosen creature, who then has to make an Intelligence saving throw. On a failed save, the target drops everything it is carrying and catches the object. The object then explodes, dealing 4d6 force damage to the holder, and all creatures and objects within a 10-foot sphere are pushed 5 feet away from the holder. The holder is pushed 10 feet away from the caster. On a successful save, the target is able to deflect the object to another creature that it can see within 20 feet. The object, on contact with the creature or any surface or object, detonates with the same effects as if on a failed save.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
* - Distraction Trick - Casting Time: 1 reaction, which you take if one of your hands is not holding any object.
Comments