Level
1st
Casting Time
1 Action
Range/Area
30 ft. (30 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Combat (...)

You conjure forth a torrent of water that barrel through everything in its path. You create a line of water 30 feet long and 5 feet wide that burst out from you. Each creature in the line must make a dexterity saving throw against your spell save dc. On a fail the target takes 2d6 bludgeoning damage and is pushed back 10 feet, On a success the target takes half as much damage and is pushed on half as far back.

At Higher Levels: When you cast this spell using a spell slot of 2nd Level or higher the damage dice increases by 1d6 and the distance the target is pushed is increased by 5 feet for every spell slot above 1st level.

* - (A seashell)

Spell Tags: Damage Control Utility Combat

Available For: Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Wizard (Legacy) Bard (Legacy) - College of Lore (Legacy) Paladin (Legacy) - Oath of the Open Sea Sorcerer (Legacy) - Storm Sorcery Warlock (Legacy) - The Fathomless Fighter (Legacy) - Eldritch Knight (Legacy) Artificer (Legacy) - Artillerist (Legacy)

mysticScholar0413

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