Doomslayer: Summons "Tentacles from the Void"
2 Versions of this Spell:
Version 1:
Is a Level 1 Illusion
With the casting of this spell, the Spell Caster opens a Porthole from the Void allowing a Creature (Leviathan--like) "Illusion" to reach through grabbing any one (person/creature/or monster) if in range and drag them through to apparent impending doom. When this void opens, the range of the tentacles (this spell) is up to 1D4 X 10' for the Porthole and another 1D6 X 10' around the opening to this Porthole.
Version 2: (Becomes Available at Level 5)
The difference in this spell is that it is an "Evocation" Spell. Other than this, both versions are mostly exactly the same, except as follows:
Version 2 involves summoning a real creature with tentacles from the Void. The major warning to casting this spell, is that once it is cast, the tentacled creature summoned will spend the remainder of the spell's time attempting to get through the porthole and attacking and trying to kill anyone and anything within reach that is in its way. If it escapes the Void, the creature looks much like an Earthen Squid with a total reach of about 75'. This creature moves by swimming 45' per round or flying and hovering (normally as a Space Entity) 50' per round. Its AC: is 15 (0 Old AD&D Rules); HP: 45, + 1D4 per Spell Level. It can grab, push, and pull anything it can grasp (Roll To Hit) for any targets in range up to 76'. Once per 3 Turns it can cast a 3D6 Fireball. ((Normal Range that can ignite normal flammable things for 1D4 per round until extinguished or it burns out.
As long as it does not get through the porthole, it is limited to its original reach and is forced to be devoid of its Fireball attacks. It is also subject to ight attacks reducing its ability to fight forcing a +2 on defensive rolls for intended targets and a -2 on attacking rolls for the creature. Saves when in sunlight or stronger impose a -2 penalty on AC. In darkness, these values are reversed due to this creature typically living in outer space. And Darkness may similarly present problems for intended targets. This creature has Infravision out to 60'. When attacking, this creature emits a shrill screeching sound that is said to go clear through you up close and frequently causes more than a few to go weak and to lose control of their bowls from fear. Only the stout hearted usually are able to stand and fight when up close to this creature (except when on opposing sides of the porthole), everybody else and most domestic animals and some monsters will flee for their lives for 1D12 minutes. (unless a Save vs Spells is successful). Clerics, Rangers, Sorcerers / Sorceresses, Warlocks, and Wizards - School of Illusion can only use the first version of this spell. Druids, all other Wizards, and Wizards - War Magic can cast both versions of this spell.
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