You weave magic into a simple action, sending ripples into the metaphysical world. After you offer aid to a creature in need of help (offering money to a begar, healing a wounded animal, performing a favor for a town priest), you can use your reaction to consecrate the act as a truly selfless offering to a god.
If the act was done out of concern for the wellbeing of the creature rather than out of selfish gain (at the discretion of the DM), then the fabric of the universe shifts in your favor. At some time in the next three days, aid will be given to you in kind taking a form chosen by the DM. Typically, the aid will reflect your original selfless action (if you make an offering of money, you may stumble upon some hidden fortune; you cast a 3rd-level spell to heal a creature's affliction, you may receive a boon equal to the effects of another 3rd-level spell); however, the aid you received is determined by the DM and is not restricted by the orignal action you performed.
You may also cast this spell as a reaction to your own inaction. For example, if a pickpocket steals your party's Bag of Holding and you cast this spell as a reaction rather than giving chase or seeking revenge, then the spell functions as normal, treating the contents of the theft as an offering to the beggar. Similarly, casting this spell as you choose not to engage in a bar fight or other warranted act of aggression may result in bandits choosing not to attack your party on the road the following evening.
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