Level
1st
Casting Time
1 Bonus Action
Range/Area
50 ft.
Components
S, M *
Duration
Concentration 3 Rounds
School
Transmutation
Attack/Save
None
Damage/Effect

With the power of clownery, create three clones of a weapon and juggle them. They may be thrown at any time as an attack.

If your Concentration is broken during the Spells duration, all the weapons that you are currently juggling will be dropped at your feet, dealing the average damage from each damage roll of the weapons. A Dexterity saving throw of 16 can be made to catch the weapons and take no damage.

At 1st Level, light weapons can be juggled. At 6th Level, 2-handed weapons can be juggled. Every 3rd Level allows another light weapon to be juggled. Every 5th Level allows another 2-handed weapon to be juggled.

* - (The weapon you choose to juggle)

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

funnyman355

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