Level
6th
Casting Time
1 Bonus Action
Range/Area
70 ft.
Components
S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect

You transmute the staff used as the material component into a magical spear and hurl it at a target within range. Since the spell draws on the staff's own magic, the more powerful the staff, the greater the spell. Make a ranged attack roll against that target. On a hit, you deal damage according to the staff's rarity:

Common: 4d8 piercing plus 4d8 force

Uncommon: 6d8 piercing plus 6d8 force

Rare: 7d8 piercing plus 7d8 force

Very Rare: 8d8 piercing plus 8d8 force

Legendary: 10d8 piercing plus 10d8 force

Artifact: 12d8 piercing plus 12d8 force

Bard(Usable once only, unless it grows back): 15d8 piercing plus 15d8 force

If this attack rolls a 1 or 20, roll a d(6+the staff's rarity(Common=1, Uncommon=2, Rare=3, etc.)) On a 1, the staff breaks. If the staff breaks and the attack roll was a 1, the caster takes 4d6 force damage. If the staff breaks and the attack roll was a 20, the target takes an extra 4d6 force damage. If the staff was of Bard rarity and it breaks, creatures that can see the caster take 6d6 psychic damage from the awful sight.

* - (A magic staff)

Available For: Bard (Legacy) Wizard (Legacy)

spikycaltropd4s

Comments

Posts Quoted:
Reply
Clear All Quotes