Pitch black pikes (They move like tentacles) fill a 5-foot Diameter on ground that you can see within range. For the duration, these tentacles turn the ground in the area into difficult terrain.
When a creature enters the affected area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 1d4 +2 bludgeoning damage and be restrained by the Pikes until the spell ends. A creature that starts its turn in the area and is already restrained by the pikes takes 1d4+2 bludgeoning damage.
A creature restrained by the pikes can use its action to make a Strength or Dexterity check (difficulty 15) (its choice). On a success, it frees itself. Caster has advantage on saving throw.
This spell's area increases by 5ft when you reach 5th level, 8th level, and 11th level.
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