Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Touch
Components
S, M *
Duration
Until Dispelled or Triggered
School
Enchantment
Attack/Save
None
Damage/Effect
Coat a weapon in any damage type of your choosing
Bludgeoning, piercing, slashing
Fire, frost, lightning, acid, poison
Thunder, force, psychic
Necrotic, radiant
Add 1d4 damage to the next successful attack roll of the selected type, casting the spell at higher levels increases damage.
If casted as an action add the damage dice of the coated weapon to the bonus.
Cantrip - 1d4
Level 1 - 1d4 + 1
Level 2 - 1d6
Level 3 - 1d6 + 1
Level 4 - 1d8
Level 5 - 1d8 + 1
Level 6 - 1d10
Level 7 - 1d10 + 1
Level 8 - 1d12
Level 9 - 1d12 + 1
* - (An object relating to the chosen damage type(dm decision))
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