You alter time around a creature that you can see within range. You may cause their place in the initiative order to be changed to a place of your choice. If the target is unwilling, it can make an Intelligence saving throw. On a success, the spell has no effect.
If the creature fails, you may choose one of the following additional effects to occur:
Accelerate. The target temporarily gains an additional action on their next turn. An action gained in this way can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
Decelerate. On its next turn, the target can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn.
A creature affected by this spell can not take another turn until after the end of the current round.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.
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