With the power of clownery, blow a balloon into the shape of a weapon of the caster's choice, regardless of proficiencies. The balloon weapon is automatically equipped, and the old equipped weapon is placed into the caster's inventory.
Balloon weapons are similar to their original counterpart, but deal +1 DMG of the Damage Type they deal per 5 points of the caster's Charisma.
Balloon weapons are automatically destroyed after 8 hours of being created with a 10ft explosion dealing 1d4 Force Damage. Those inside the radius can make a Dexterity saving throw of 12 to take no damage.
If any character other than the caster attempts to wield the weapon, it will automatically explode unless the character that attempted to wield the balloon weapon makes a Charisma saving throw of 22 to be able to wield it for 10 minutes.
If the wielder of a balloon weapon takes any amount of Piercing damage, the balloon weapon will automatically explode.
At 1st level, can create any simple weapon. At 3rd level, can create any martial weapon. Every 5th level, weapons damage die is increased by 1d4.
* - (A Balloon)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
2/5/2024 3:25:54 AM
|
1
|
0
|
5
|
Coming Soon
|
Comments