With a shout, a sudden blast of wind and green light thunders forward from your hand. Can be used in the following ways on a point you can see in range:
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To use as a ranged spell attack, deal (1d6) force damage to the first target in the path of the blast. If the target is a Medium or smaller creature, it must succeed on a Strength saving throw or be pushed up to 10 feet away from you. If they are within 15 feet range of you when hit, they must also make an Acrobatics save or be knocked prone (dealing an additional 1d6). Flying targets must make a STR save or be knocked out of the air.
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You create a focused blast capable of l aunching one object that is neither held nor carried and that weighs no more than 5 pounds. The object is catapulted up to 15 feet away from you. On a successful WIS or DEX throw against the enemy's AC, It is pushed with enough force to cause damage at a rate of 1 dmg per pound.
- By aiming the thrust downward, you may launch yourself into the air up to 10 feet minus the weight of your armor. If you jump and use this, you may effectively preform a "double-jump", adding to the total jump height or distance and allowing you to change direction mid-air. You must make an Acrobatics save in order to land safely from a double-jump.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/13/2019 9:03:44 PM
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3
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0
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Coming Soon
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