You unleash a flurry of chaotic, burning magic in a 25ft. cone. This magic burns with a fervor, eating away at damage resistances, ignoring them completely. When this spell is cast, roll a 1d12 and look to the graph below, this will be the damage type of your spell. Any targets within the cone must make a Constitution Saving Throw against your Spell Save DC. On a failure the target takes 3d6 damage of the type rolled; however, on a success a target takes 6d6 of the damage type used. For any target that succeeds the Save, you also take 1d4 damage of the corresponding type.
1- Slashing
2- Bludgeoning
3- Piercing
4- Fire
5- Cold
6- Acid
7- Poison
8- Force
9- Lightning
10- Thunder
11- Psychic
12- Necrotic
For every Spell Slot level above 2nd at which this spell is cast, an additional 1d6 is added to the damage dealt to targets; and an additional 1d4 is added to self damage.
Comments