Level
1st
Casting Time
1 Reaction *
Range/Area
Sight
Components
None
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Damage (...)

In response to being hit, the blood and wounds on your character shine a spotlight at the creature that hit you. Multiply the damage taken by the creature's attack and multiply it by the result of a d100 roll represented as a percent. Rounding up, take that amount of Hp from the creature as psychic damage and give it to your character. e.g. I take 20 Hp of damage and cast Sympathy. I roll my d100 and roll a 75. The Target takes 15 Hp of psychic damage and my character heals 15 Hp.

At Higher Levels: At level 2, you get advantage on your d100 roll. For every level after that, multiply the level - 1 by the d100 roll for damage, but keep the amount given to your character the same. e.g. At level 5, I take 20 Hp of damage and cast Sympathy. I roll my d100 and roll a 23 and a 50. I multiply the higher number by 4 (the level - 1) and now my number is 200. The target takes 40 Hp and my character heals 5 Hp.

* - which you take in response to being damaged by a melee attack by a creature that you can see

Spell Tags: Healing Damage

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Wiamialiv

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