This spell channels lethargy into plants within a specific area. There are two possible uses for the spell, granting either immediate or long-term detriments.
If you cast this spell using 1 action, choose a point within range. All normal plants in a 100-foot radius centered on that point become withered and flattened. A creature moving through the area could easily crush any plants in the area.
You can exclude one or more areas of any size within the spell's area from being affected.
If you cast this spell over 8 hours, you decay the land. All plants in a half-mile radius centered on a point within range become impaired for 1 year. The plants yield half the normal amount of food when harvested.
This spell counters the spell plant growth but also gets countered by plant growth it is simply a matter of which was used most recently
Any creature who spends 8 hours in the area affected by a long term usage of the spell most make a constitution saving throw DC 13 or become diseased which means that they take 1d8 necrotic damage and their hit point are reduced by that amount permanently until a spell that removes a disease is used on the creature. Those chosen by the gods are immune to this disease and anyone able to use magic has resistance to the constitution saving throw.
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