You infuse specialized explosive energy into a tiny nonmagical object, causing it to glow faintly with light. You choose radiant, cold, necrotic, fire, or poison for the type of explosive energy you wish to infuse. You may then throw the infused object at a point up to 60 feet away as part of casting this spell. If you don't, you or another creature can throw the infused object at a point up to 60 feet away as an action. Each creature within 5 feet of that point must succeed on a Dexterity saving throw or take 1d6 of the chosen damage type.
If you cast this spell again, the spell ends early on any objects still affected by it.
The infused object’s explosion damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
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2/8/2024 12:28:20 AM
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Posted Feb 8, 2024I wanted to create an Artificer specific cantrip that felt like Magic Stone mixed with Chromatic Orb. Casting it as an action akin to Produce Flame was also important as the bonus action is taken up by a lot of artificer abilities (like Battle Smith).
The name comes from one of my favorite magic cards, and also the damage types. I realize this somewhat invalidates some other cantrips, like Thunderclap or Acid Splash, but hopefully its not to over powered.