Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft. (5 ft. )
Components
V, S
Duration
1 Minute
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Fire

You infuse specialized explosive energy into a tiny nonmagical object, causing it to glow faintly with light. You choose radiant, cold, necrotic, fire, or poison for the type of explosive energy you wish to infuse. You may then throw the infused object at a point up to 60 feet away as part of casting this spell. If you don't, you or another creature can throw the infused object at a point up to 60 feet away as an action. Each creature within 5 feet of that point must succeed on a Dexterity saving throw or take 1d6 of the chosen damage type.

If you cast this spell again, the spell ends early on any objects still affected by it.

The infused object’s explosion damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Previous Versions

Name Date Modified Views Adds Version Actions
2/6/2024 10:57:04 PM
8
0
1
Coming Soon
2/6/2024 11:16:09 PM
6
0
--
Coming Soon
2/8/2024 12:28:20 AM
13
0
1.2
Coming Soon

Spell Tags: Damage

TheBestOfTomC

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