Level
2nd
Casting Time
1 Action
Range/Area
45 ft.
Components
V, M *
Duration
3 Rounds
School
Conjuration
Attack/Save
None
Damage/Effect
Conjure veins that shoot up from the ground and ensnare opponents. This can be done with a verbal incantation or using flowers you can crush and "Hurt the world". If you use flowers the opponent takes 2 extra points of damage. When casting role a d20 for hit dice and a 1d12 for DMG, it also ensnares opponents' feet so they can't move but they can still attack you with ranged attacks.
* - (Flowers)






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