You attempt to reshape another creature's dreams. One creature that you can see must make a Wisdom saving throw. On a failed save, you become the master of the targets dreams. You are able to turn dreams to nightmares. The spell ends when the target wakes up.
While this spell lasts you can cause any dream to become as much of a nightmare as you desire. When the target awakens your control of them is broken and they become frightened.
If the spell ends before you have finished describing the crafted dream, the creature's dream reverts back to it's original state.
If you choose to make yourself appear in the nightmare the target will be frightened of you. The DM may determine the target is able to identify the dream as only a dream, depending on what it is you describe is happening in the dream.
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