Level
1st
Casting Time
1 Action
Range/Area
Self (30 ft. *)
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Force

You point your finger and a beautiful rainbow colored torrent of water forming a line 30 feet long (60 ft at higher levels) and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. on a failed save, creature takes 2d4 force damage and if it is Large or smaller it is knocked prone.  Alternately, you can choose to push the creature 20 feet away in the direction of the blast. A creature that succeeds on its saving throw takes half as much damage and isn’t knocked prone or pushed. Creatures that are huge or larger automatically succeed their saving throw. 

The water knocks over objects in the area that aren't being worn or carried. 

At Higher Levels.  The spell's area of effect doubles at 3rd level to a line of 60ft.  Damage increases 2d4 at 5th(4d4), 11th(8d4), and 17th(8d6).

* - (A drop of water and some sass)

Spell Tags: Damage Movement

Available For: Bard (Legacy) Sorcerer (Legacy) Cleric (Legacy) - Nature Domain (Legacy) Artificer (Legacy) - Alchemist (Legacy) Artificer (Legacy) - Artillerist (Legacy) Artificer (Legacy) - Armorer (Legacy)

IrihapetiVanLangenhove

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