Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Fire (...)

Using energy drawn from yourself and your surroundings, you channel a beam of intense heat and magical force toward a creature or object within range.  Make a ranged spell attack against the target.  Being within 5 feet of a hostile creature does not impose disadvantage on the attack roll.  On a hit, the target takes 4d6 fire damage, 4d6 radiant damage and 4d6 force damage.

Hit or miss, you and each creature within 5 feet of you other than the target take 1d6 cold damage and 1d6 necrotic damage, and nonmagical vegetation in the area withers and freezes.  If you have advantage on the attack roll from an entropic ward, or if this spell causes the target of the attack to lose concentration on a spell, you take no damage.

At Higher Levels.  When you cast this spell using a spell slot of 5th level or higher, the fire damage, radiant damage, cold damage and necrotic damage each increase by 1d6 for each slot level above 4th.

Spell Tags: Damage Dunamancy

Available For: Sorcerer (Legacy) Cleric (Legacy) - Arcana Domain Druid (Legacy) - Circle of Stars (Legacy) Ranger (Legacy) - Horizon Walker Warlock (Legacy) - The Great Old One (Legacy) Wizard (Legacy) - Chronurgy Magic Wizard (Legacy) - Graviturgy Magic

Sir_Albert

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