Level
4th
Casting Time
1 Action
Range/Area
60 ft. (10 ft. )
Components
V, S, M *
Duration
Concentration
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Social

Description: When this spell is cast, the caster can project his or her choice of 1 of the following 6 emotions: 

1. HAPPINESS:  This effect causes the target to lose all aggression towards anyone. They become content and joyous which gives the target the following: +2 to saving throws, double proficiency to persuasion, double proficiency to animal handling. 

2. HOPEFUL: This effect bolsters the target's view of possible outcome's. "Everything is going to be ok." The target(s) gain temporary hit points equal to the level of the caster plus the casters Intelligence modifier. 
3. FEAR: This is the same as the spell Cause Fear but is an enchantment spell, the saving throw is made at a disadvantage. It counters/is countered by rage. 

4. HATE: The effect of hate is to increase the targets willingness to fight, which gives the target the following: +2 to saving throws, +2 to hit, and +2 damage done. 

5. HOPELESSNESS: The effect of Hopelessness is to decrease the targets willingness to fight. They must turn back in dejection and/or surrender to capture if attacked. 

6. RAGE: The rage emotion causes the recipient to become berserk, attack at a +1 on the "to hit" dice, do +3 hit points of damage, and gives a temporary +5 hit points to the enraged creature. The recipient will fight without shield, and regardless of life as well. 
The spell lasts as long as the caster continues to concentrate on projecting the chosen emotion.

* - (A piece of innocence )

Spell Tags: Social

Available For: Sorcerer (Legacy) Wizard (Legacy)

dogsofwar23

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