Level
5th
Casting Time
1 Action
Range/Area
Touch
Components
V
Duration
Instantaneous
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Unarmed Attacks

One creature must make a Dexterity Saving throw. On a failure, they take 2d6 damage as the atoms in their body are ripped to shreds. This damage can not be reduced in any way. You choose for any of this circle's damage to directly target one of the target's limbs allowing them to roll a constitution saving throw against any respective part of your choosing. On a failure the following happens for them:

  • Head - They are incapacitated until the start of your next turn
  • Arms - They have disadvantage on attack rolls until the start of your next turn
  • Legs - Their movement speed is halved until the end of your next turn
  • Torso - Enemies have advantage on their next attack roll against the creature until the start of your next turn

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Dark_Raven_Shadow

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