Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Ranged Attacks

You create a watery globe around the head of a creature you can see within range. The target can avoid the effect by succeeding on a Dexterity saving throw. At the end of each of its turns, the target takes 2d6 damage due to lack of air. During its turn, the target can use an action to make a Dexterity (Athletics) check to escape the water bubble. If the target can breathe underwater, they do not take damage from the bubble.

* - (A drop of water)

Previous Versions

Name Date Modified Views Adds Version Actions
2/10/2024 12:01:32 AM
5
0
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Coming Soon

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Baambastic

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