Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect

A creature of your choice that you can see within range must succeed on a Wisdom saving throw or this spell causes the target to break into a fit of bizarre, uncontrollable babbling. The target also becomes nauseated. If the target succeeds at its save, the effects end. If not, the creature continues babbling and is nauseated for the entire duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends.

Creatures within 30 feet of the subject that can hear the target’s babbling must make a Charisma saving throw or become fascinated for as long as the babbling persists. Once a creature’s fascination ends, it can’t become fascinated by the same instance of babble again. At the end of each of its turns, the creatures can make another Wisdom saving throw. On a success, the effect ends.

Creatures with an Intelligence score of 2 or lower aren’t affected by this spell.

Available For: Bard (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

alextheaverage

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