Level
6th
Casting Time
1 Minute
Range/Area
10 ft.
Components
S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
WIS Save
Damage/Effect
Teleportation

This spell instantly transports you and one other creature of your choice that you can see within range to a destination you select. The destination you choose must be known to you, but it does not have to be on the same plane. An unwilling creature that is not incapacitated can make a Wisdom saving throw to avoid the effect.

If you attempt to teleport into or out of an area warded against teleportation, the spell will bypass the warding if it is cast using a higher level slot than the spell that created the warding. Otherwise, make an ability check using your spellcasting ability. The DC equals 10 + the level of the spell that created the warding effect. If the warding effect is created by a magic item, such as dimensional shackles, the DC is 20. On a success, you bypass the warding. On a failure, the spell fails and all teleporting creatures take 6d10 force damage.

* - (A metal sphere weighing at least 100 pounds, with a volume of less than 100 cubic inches, worth at least 1 sp)

Spell Tags: Teleportation

Available For: Ranger (Legacy) Sorcerer (Legacy) Wizard (Legacy) Warlock (Legacy) - The Great Old One (Legacy)

Pocklion

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