You channel entropy through the creature used as the spell's component and release it in a violent burst. Creatures in a 30-foot long, 5-ft wide line extending from that creature must make an Intelligence saving throw. On a failed save, they take 6d6 chaos damage plus 6d6 force damage and must roll on the Entropic Energies table. On a success, they take 4d6 chaos damage plus 4d6 force damage, and do not roll on the table.
Entropic Energies:
d12 Effects
1-3. The triggering creature must make an Intelligence saving throw, taking 4d6 psychic damage on a failed save(half damage on a success)
4-6. The triggering creature must succeed on an Intelligence saving throw or be stunned until the end of its next turn.
7-11. The creature cannot cast spells until the end of its next turn.
12. The creature takes an extra 3d6 chaos damage from attacks for 1 round.
* - (A willing creature with a non-lawful alignment(caster or any creature within range of caster when spell is cast))
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