Level
1st
Casting Time
1 Action Ritual
Range/Area
60 ft.
Components
V, S, M *
Duration
Until Dispelled or Triggered
School
Divination
Attack/Save
None
Damage/Effect
Environment (...)

From the feather you create a canary bird that is bound to the candle. You can tell the canary to explore an area. After the bird goes farther than 10 ft away from the candle the candle is lit with a magical flame. Depending on the flame of the candle determines on what the room is filled with which are listed here:

  • Blue Flame: Cold
  • Bright Flame: Radiant
  • Broken Candle: Bludgeoning
  • Curved Flame: Slashing
  • Green Flame: Acid
  • Long Flame: Piercing
  • Melted Candle: Fire
  • No Flame: Anti-magic
  • Pink Flame: Psychic
  • Purple Flame: Poison
  • Smoking Wick: no breathable air
  • Sputtering Flame: Thunder
  • White Flame: Necrotic

The bird will only return if there is nothing in the room.



* - (6 inch wax candle, worth at least 1 gp; a feather of the canary bird, which the spell consumes)

Spell Tags: Utility Environment Exploration

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

ManDyuck

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