Level
4th
Casting Time
1 Action
Range/Area
Components
V, S
Duration
Instantaneous 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Psychic (...)

You point your arm towards a creature and shadowy tendrils form, transforming into a shadow wraith that flies towards the target, arms outstretched and mouth wide open in a shrill scream. The target must roll a CON save equal to the intelligence of the caster. If they fail they become feared and run in the opposite direction dictated by the roll of a 5d6 (to a maximum of 30 ft or the target's walking speed). In addition, they take 1d8 psychic damage per 5 feet that they run. If they run into an obstacle that blocks their way from continuing along their fleeing path they take double damage per five feet they can no longer run. If they succeed their CON save they do not become feared or run, but still take half damage from the 5d6 damage roll.

At Higher Levels. If you cast this spell using a spell slot of 5th level or higher the target takes 1d8 more damage per level higher than 4th. If cast as a spell slot of 6th or 7th an additional target within 10 feet of the original target suffer the same affects and if cast as a spell slot 8th or higher a total of two additional targets suffer the same affects. Each target has the change to make a CON save equal to the intelligence of the caster.

 

 

Spell Tags: Debuff

Available For: Bard (Legacy) Cleric (Legacy) Wizard (Legacy) Paladin (Legacy) - Oathbreaker Paladin (Legacy) - Oath of Conquest

Caustic_Ronin

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