You attempt to send a creature of your choice into a terrible depression. The creature must make a wisdom saving throw. On a failed save, the creature is put under the effect of terrible depression. As long as the creature is under the effect of the spell, is loses the ability to do the following: take actions, take bonus actions, and move. At the start of the creature's turn, it's forced to roll 3 wisdom saving throws. For each Wisdom saving throw it succeds, it regains the ability to use one of the following for the rest of its turn (the creatures choice): take actions, take bonus actions, or move. for each role it fails, it takes 1d8 psychic damage. if it succeds all 3 saves, it breaks free from the spell. On a succsful save, the spell has no effect.
When cast at level 4 and above, you may target one additional creature for each level above 3rd. Each creature must be within 30ft each other, at the casting of the spell.
* - (A vial of tears, mixed with three drops of cerebrospinal fluid. )Previous Versions
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