Level
6th
Casting Time
1 Action
Range/Area
Self
30 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
Buff
This spell unleashes a nimbus of green energy that quickly turns invisible in more than ten feet of water, and maintains an aura up to a 20-foot-radius around the caster. This aura provides those within it, all the adjustments and aid needed for a surface dweller to venture deep into a body of water with little issue. It handles the usual problem areas of breathing, sight, hearing, speech, warmth, and undersea movement all at once.
- Breathing: The aura makes the water within it breathable and keeps the caster dry as if in air, but is still water.
- Sight: While within the aura, creatures see normally for the depth in all conditions (including having a heightened chance at blindness while under the influence of this spell).
- Speech and Hearing: Creatures within the aura hear normally. They can also engage in complex conversations with other races, as the aura automatically translates both aquatic elvish or the merfolk language into Common and any speech to aquatic elvish. If neither speaker or listener understand these tongues, they at least have no problem clearly hearing the other’s attempts at communication.
- Warmth: The aura provides a basic level of warmth equal to the air temperature at the water’s surface when cast, regardless of the depth of the water.
- Movement: Rather than force a person to learn how to swim, the aura actually allows the target to move simply by thinking and with small body movements. In other words, the target effectively gains a flying speed they can use underwater. In terms of other movement (including combat), the bearer has the effects of free action, allowing freedom of movement and the negation of the standard underwater combat penalties.