Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
S, M *
Duration
6 Hours
School
Transmutation
Attack/Save
CON Save
Damage/Effect
Poison

With a dash of spice, a pinch of seasoning, or a drop of sauce, a true culinaromancer can flavor and augment enough meals to feed a whole restaurant. As an action, choose up to 5 + your spellcasting ability modifier individual meals worth of food or that many cups of fluid within your reach, a single corpse of tiny or small size, then select one of the following effects to apply to the selected consumables:

  • Aromatic Augmentation. Each affected food or drink gains a wondrous aroma or a repulsive one. Creatures must succeed a Constitution saving throw to resist tasting it or swallowing it if presented with the opportunity if given a wondrous aroma, or to force themselves to attempt to taste or swallow it if given a repulsive aroma. The smell transfers to the breath of whatever eats it, granting them advantage (if wondrous) or disadvantage (if repulsive) on Charisma (Persuasion) and disadvantage (if wondrous) or advantage (if repulsive) on Charisma (Intimidation) checks against any creature that can smell their breath for 5 minutes after eating the food. 
  • Flavor Augmentation. Each affected food or drink has an aspect of its flavor massively enhanced and its texture made more palatable. This allows even putrid tasting meals to become pleasant, or pleasant meals to become heinous. If used to make food take bad, a Constitution saving throw must be made to successfully swallow it.
  • Gluttonous Augmentation. Food and drink affected almost seem to make those that eat or drink them hungrier or thirstier. Any time a creature consumes an affected substance, they must make a Constitution saving throw. If they fail this saving throw, they do not feel as though they filled their stomach or sated their thirst at all, instead growing hungried (if food) or thirstier (if drink). This does not stop them from actually gaining nutritional benefit, nor does it prevent the food or drink from meeting base needs, it just makes them feel as though they have not and that their appetite has unexpectedly increased. A Wisdom (Insight) check or Intelligence (Arcana) check against your spell save DC can reveal this is the case to those affected.
  • Putrefying Augmentation. Each affected food or drink causes gastrointestinal discomfort, and worse. A creature that eats it must make a Constitution saving throw if they consume it. If they fail this save, they become poisoned for 5 minutes after an amount of time up to 4 hours from the time they ingested it that you specify when you apply this effect. Each minute a creature is poisoned this way, the creature causes 1d4 poison damage to the affected creature, but the creature may repeat its save each time this damage is received, ending the effect and preventing further effects on a success. After the 5 minutes of being poisoned without succeeding a save, the creature that failed experiences an overwhelming need to defecate, regurgitate, or urinate, or any combination of the three that you choose when applying this effect. They may attempt another Constitution save to resist this effect, but on a failure, they have 1 round before they do so involuntarily, whether they're ready to or not. This causes them to become stunned and incapacitated for 1 minute as the event takes place, among other unfortunate effects, and even less fortunate effects if they didn't get their pants or helmet off in time. Each additional portion of a meal or drink consumed with this effect applied increases the poison damage dealt by 1d4 per minute, and increases the save DC of all effects by 1.
  • Refreshing Augmentation. The meal becomes unusually refreshing and invigorating. Any creature that consumes the meal or drinks a full serving of an affected fluid gains 1 temporary hit point that lasts for 8 hours. If that creature completes a short or long rest before the temporary hit point/s are removed, they remove one additional level of exhaustion and regain 1 additional hit point per hit die they expend. Each additional portion of food or drink consumed with this effect increases the number of temporary hit points and the amount of additional hp regained per hit die are increased by 1, but the amount of exhaustion removed is not increased.
  • Volumous Augmentation. The meal becomes unnaturally light and easy to ingest, but also strangely filling. Each meal of food affected becomes able to feed one additional creature, effectively doubling the effective food, and each gallon of drink causes a creature to remain hydrated for twice as long from each drink.

Any consumable may be affected by these effects up to the limit of possible targets, not just prepared food or drink. Each effect applied lasts for 6 hours or until consumed, and each effect may be applied to the affected food or drink, though only one effect is applied per casting of this spell. Also, each effect may only be applied to a consumable once, any additional instances of the same effect overwriting a previously placed instance. So long as one or more of this spell's effects remain on food, it cannot spoil, rot, or mold naturally, but any tampering with the food (such as direct application of poison or befouling materials, submersion in water, or other means of degrading it) will still affect the food or drink normally.

At Higher Levels. This spell affects 10 + your spellcasting ability modifier portions of food or drink at 5th level, 15 + your spellcasting modifier at 11th level, and 20 + your spellcasting modifier at 17th level. This spell's effects persist on the affected food or drink for 8 hours at 5th level, for 10 hours at 11th level, and for 12 hours at 17th level.

* - (5 copper pieces worth of common seasonings, spices, or sauces.)

Spell Tags: Damage Control Buff Debuff Utility Special

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Scaarion

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