You thrust your spear into the ground, invoking the magic of the earth to summon a storm of spectral spears. Choose a point within range. Spears of magical energy erupt from the ground in a 30-foot radius centered on that point. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 6d8 piercing damage, or half as much damage on a successful one.
Until the spell ends, you can use a bonus action on each of your turns to cause spears to erupt from the ground again in the same area or in a different one within range. You can't concentrate on other spells while maintaining concentration on this one.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
* - (Spear)
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