Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

You thrust your spear into the air, channeling arcane energy to create a tempest of magical spears. Multiple small portals open up in the air within a 60-foot radius centered on you. From each portal, magical spears shoot forth in all directions, filling the area with a barrage of piercing projectiles.

Each creature within the radius must make a Dexterity saving throw. On a failed save, a creature takes 6d8 piercing damage, or half as much damage on a successful one.

For the duration of the spell, the air crackles with residual magical energy, granting you advantage on your next attack roll with a spear or spear-like weapon.

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th. Additionally, the radius of the spell increases by 10 feet for each slot level above 5th.

 
 
 

Previous Versions

Name Date Modified Views Adds Version Actions
2/14/2024 8:28:43 AM
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RetroMarshmellow

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