Level
2nd
Casting Time
1 Action
Range/Area
30 ft. (30 ft. )
Components
V, S, M *
Duration
1 Hour
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

You attempt to grant a humanoid you can see with in 30 feet of you that you can see, the ability to sense and feel the emotions of those within 30 feet of them. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it can sense and feel the emotions of all of the creatures around it. If fear, it becomes fearful (not frightened); if anger, it becomes angry; if sadness, it becomes sad. Any harm or foul play is done to the creature by you or your allies, the creature becomes enraged which may bolster the creatures attacks (up to DM discretion).

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. The creatures must be within 30 feet of you, that you can see, when you target them.

* - (Tears from the caster, which are used up in the spell.)

Spell Tags: Charmed

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

DragonBlade2727

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